Компьютерные игры

Список источников >Нехудожественная литература >Компьютерная литература >Компьютеры и программы >Компьютерные игры >

Video Game Play and Consciousness (Perspectives on Cognitive Psychology; Computer Science, Technology and Applications)

Автор: [автор не указан]
Год: 2012
Издание: [не указанo]
Страниц: 352
ISBN: 1620811138
The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the consciousness and gaming header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience; From Attention and Absorption to Flow; Unconscious Processing; Imaginal Considerations; and Applications. This book represents an international and interdisciplinary offering.
Добавлено: 2014-06-30 07:50:43

Околостуденческое

Рейтинг@Mail.ru

© 2009-2024, Список Литературы