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Автор: Tomas Moller, Eric Haines
Год: 2002
Издание:
A K Peters, Ltd.
Страниц: 900
ISBN: 1568811829
Building on the success of Real-Time Rendering, this completely revised and updated second edition addresses new developments in rendering realistic three-dimensional images in a fraction of a second. It discusses the latest graphics hardware capabilities, while also presenting theoretical underpinnings and algorithms of lasting value. The book contains chapters as diverse as: Transforms Visual appearance Acceleration algorithms Advanced shading techniques (new chapter) Curved surfaces (new chapter) With topics including: Pixel shaders Subdivision surfaces Intersection algorithms Pipeline tuning
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