Автор:Tomas Moller, Eric Haines Год: 2002 Издание:A K Peters, Ltd. Страниц: 900 ISBN: 1568811829 Building on the success of Real-Time Rendering, this completely revised and updated second edition addresses new developments in rendering realistic three-dimensional images in a fraction of a second. It discusses the latest graphics hardware capabilities, while also presenting theoretical underpinnings and algorithms of lasting value. The book contains chapters as diverse as: Transforms Visual appearance Acceleration algorithms Advanced shading techniques (new chapter) Curved surfaces (new chapter) With topics including: Pixel shaders Subdivision surfaces Intersection algorithms Pipeline tuning