Карьера. Поиск работы

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"If You Want to Play, You Have to Read a Lot."

Автор: Zhuo Li
Год: 2014
Издание: Scholars' Press
Страниц: 304
ISBN: 9783639717877
As noted by researchers (Squire, 2006; Williams, 2003), many youths have been spending more time playing in digital worlds than reading, or watching TV or films. Though many people, parents and teachers alike, still take video games as mere entertainment, “gaming culture” (Sanford & Madill, 2007) and “game literacy” (Gee, 2007) have been proposed to view gaming as a positive and potential tool in literacy development. Most of the studies, however, are conducted with native English speakers and deal with the features in games that could facilitate learning. What remains to be explored is what adolescent English language learners’ (ELLs’) online gaming experience is like. To fill this gap, this book presents a “rich, ‘thick’ description” (Merriam, 1998, p. 29) of how adolescent ELLs are engaged in second language (L2) literacy practices through a popular massively multiplayer online role playing game (MMORPG), World of Warcraft (WoW). In order to better “reach them [students] to teach...
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