Программирование графики (OpenGL, C++, DirectX...)

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OpenGL(R) 1.4 Reference Manual (4th Edition)

Автор: OpenGL Architecture Review Board, Dave Shreiner
Год: [не указано]
Издание: [не указанo]
Страниц: [не указано]
ISBN: 032117383, 032117383X, 032117383X
OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactivelyin 3D space, control color and lighting, manipulate images, and perform such tasks as alpha blending, antialiasing, depth cueing, and texture mapping. The OpenGL Reference Manual, Second Edition, documents all OpenGL functions, including brandnew features recently approved by the OpenGL Architecture Review Board (ARB) for inclusion in OpenGL, Version 1.1. The ARB is an industry consortium responsible for defining OpenGL, composed of such industry leaders as Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard, Intel, IBM, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics. Each reference page fully describes: C specifications, relevant parameters, the effects of functions, possible errors generated...
Добавлено: 2013-10-22 15:56:26

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